User Story Mapping and Use to User Interface at SD Best Practices
10/27/2008 – 10/30/2008
Boston, MA
User Story Mapping: Getting the Big Picture
Monday November 10, 8:30am - 12:00pm

Is your agile project buried under a mountain of user stories? As you add stories, does your vision of the product you are building grow hazier? As story count increases, do business stakeholders become more frustrated with priorities? Do you find it difficult to communicate the big picture about what the system does? User story mapping helps agile teams create a simple model that places user stories in the context of a complete system. With a story map in hand, you'll be able to see the big picturethe breadth of functionality the product implements, the users it serves, and the activities in which they engage.
Jeff Patton shows how to visually prioritize user stories and create realistic, incremental release plans. Learn the essentials of story mapping, story splitting, story thinning, and incremental planning. Discover the characteristics of a good user story and how those characteristics differ when you are writing stories for planning versus development. With a living story map, all stakeholdersmanagement, developers, and end userswill, for the first time, see a complete view of the entire system before you build it.
Previous presentation slides and information
From User Story to User Interface
Tuesday, November 11, 1:00pm 5:30pm

You've chosen to take an agile approach to development. You've written down a set of user stories of what users want for their system. Now, the developers have questions on the look and feel of the user interface. How can you quickly, predictably, and with confidence move from user stories to a user interface? Jeff Patton introduces a practical approach for translating user goals and tasks into user interface designs that effectively support users' work. Discover how a user-centered design practitioner moves quickly from user tasks to user interface. Practice taking a set of user stories and transforming them into more tangible actions that users might take in the user interface; then, collaboratively build and test paper prototypes of your proposed user interface. In addition to paper prototyping skills and basic usability testing skills, learn the essential visual design skills that can help improve the appeal of your new user interface.


